I just started reading a really cool interview on Gamasutra where Brandon Sheffield talked to Hirokazu Yasuhara, one of the original game designers behind Sonic the Hedgehog. It started out quite ordinary and then as he revealed more and more of his design process I started to feel a kind of revelation. A lot of the things he says make complete sense in hindsight, but it is putting those things into words that is just amazing.
Really good interview and something to add to the game design toolkit.
Thursday, August 28, 2008
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