Showing posts with label rockpapershotgun. Show all posts
Showing posts with label rockpapershotgun. Show all posts

Thursday, December 11, 2008

Post Xmas Glut Reading

The end-of-year gaming glut has come and hopefully is done with for yet another year, but it also means that the gaming blogosphere in general has settled down and started writing about other things not related to any of the games that have come out recently or at least thoughts on these games without all the hype associated with their releases. Obviously Some Kill Giants is not part of this trend as I have a mega Left 4 Dead post coming up from our experiences with four-player co-op and unfortunately only four-player versus, which WILL be filled with hype, but I digress.

Anyway, been hitting up the ol' Google Reader and going through some of my feeds that I have neglected and I have unearthed some serious gems.


First up is a post by Jim Rossignol on rockpapershotgun on the PC gaming scene in Korea and how it has literally made the country like no other place on Earth in terms of gaming and player culture. It has always fascinated me that they have been able to take computer gaming to the next level and have it as a cultural institution in its own right. I guess the equivalent in America for example would be...uh...er...reality TV stars? Uh...yeah. Anyway, go read the article, it is quite awesome and makes me think that my mad idea to make a nationwide Nigerian gaming intranet for high-speed gaming would be a great idea!

Secondly, over on Ludus Novus, Gregory Weir talks about games that are from parallel dimensions where gaming technology evolved along different lines. I wish I lived in the one where games like Odin Sphere were the norm instead of the exception. He also provides a link to a modern Mode 7 game and coins a new term that I really, really want to see gain traction - pixelpunk. Cool eh? I am sure that you want to see it gain traction too. Let us push it out there and make more games that fit the description.


Cactus, who I have written about before on here made a list of games that he hadn't finished developing, but were playable. The ideas behind them are awesome and messed up as always. You should check out the link if you are tired of high end gaming and looking for something interesting.  The rate he comes up with and discards ideas is quite frankly oppressive!

I think that should be enough for now. Need to go finish working on that L4D multiplayer article. I can give you a text-based trailer though.

Two people die a lot and get incapacitated even more! An example is made of traditional FPS players. Two make a run for the helicopter on the roof, Niyi cries for help as a hunter gouges out his insides. About 100 litres of Boomer vomit was spilled. A witch shrieks and burns as the world goes black and white. Left 4 Dead.

Thursday, September 11, 2008

I think we need more of this

We definitely need more of this around.


via rockpapershotgun

Quite a lot of my interest in a variety of subjects was inspired by gaming and reading comic books. Quantum physics, ancient mythology, kabbala, cybernetics, nanotechnology, cloning, swords, martial arts, world history and even various styles of art and artists.

You really can chuck a lot into one package doesn't it? If you follow the link to the post over on rockpapershotgun there are links to other videos by the same author.

Tuesday, September 9, 2008

The Great War

Just read an awesome article about the player-versus-player conflict in EVE Online. It was written by Jim Rossignol over on rockpapershotgun and was originally written for PC Gamer.

Just reading about something like what occurred in his write-up is so overwhelming and cool at the same time that I want to know more, but I doubt I would ever go and play the game. The amount of dedication required just sounds quite frankly scary, even though the world has fascinated me ever since I heard about EVE and I used to lurk around their website and the forums before the game launched.