Here are some more things to keep you busy while we wrap up on the podcast post-production.
1. via gamesetwatch an interesting animated music video featuring Space Invaders which I am embedding below.
2. The Interactive Fiction Competition for 2008 is over and here are the winners! I am hoping to enter the next one as by then I should be properly conversant with Inform 7. Who knows? Might be able to submit Mindstar by then.
3. Also via gamesetwatch, an article on the state of the shmup by Edge Magazine.
Showing posts with label IF. Show all posts
Showing posts with label IF. Show all posts
Wednesday, November 19, 2008
Tuesday, August 26, 2008
Electric Ghost
I just realised that I hadn't written anything recently about my IF project. Well, production slowed down a bit on it due to real life issues, but I have continued fleshing out the plot and some of the script. I think I have a much clearer idea of what I want to accomplish with the game though, and I realised that it slots quite neatly into some other stuff I have been working on. In line with that, I have decided to change the name of the game and unveil the hastily produced logo and banner for the entire story universe, of which this IF project will hopefully be the first release:

I am also working on a comic book script that will occur in the same universe. I don't really know whether it will be linked in any way to the game yet. I will see where the story takes me.
The universe is basically based in the present with some occassional jaunts to the past and the near future. It focuses on two major parties known as The Shades and The Hues for now, and their secret wars for power, and the running of the world. Of course this is nothing original really, but I am hoping to add some unique elements to the way they function and what kind of stories I am telling. My aim is to hopefully make people think a little bit more.
Once I get the game up to the end of at least the first chapter, I will upload it for all to see.

I am also working on a comic book script that will occur in the same universe. I don't really know whether it will be linked in any way to the game yet. I will see where the story takes me.
The universe is basically based in the present with some occassional jaunts to the past and the near future. It focuses on two major parties known as The Shades and The Hues for now, and their secret wars for power, and the running of the world. Of course this is nothing original really, but I am hoping to add some unique elements to the way they function and what kind of stories I am telling. My aim is to hopefully make people think a little bit more.
Once I get the game up to the end of at least the first chapter, I will upload it for all to see.
Labels:
electric ghost,
IF,
interactive fiction,
mindstar
Saturday, July 5, 2008
Electric Ghost
Just a quick note about my game-in-progress. First of all, I have changed the name from Phantom to Electric Ghost. This is of course still a working title at the moment. I am using Inform 7 to write the game, and I am having a blast.
I initially wrote the beginning of the game's scenario in my diary with some of the various alternate paths sketched out on paper. I then took this and set about constructing the first scenario in Inform. Despite the program's user-friendly syntax, I am still confused as to how to get certain things done. So, I am attempting to dig through the documentation in order to figure out what I am doing wrong and what I could do right.
It is also pretty interesting to see how things never turn out as one planned them. I have already changed about three major plot points just by starting to create the first scenario.
Will probably try and finish the first set of areas, then will see whether I can come up with some puzzles. I realised that my game was going to become a simple choose-your-own-adventure type deal, but I wasn't sure whether that would be enough.
The world I am creating is heavily dependent on mood and obfuscation and I think that having a more interactive environment in which the player can communicate with it will make it a lot stronger.
I initially wrote the beginning of the game's scenario in my diary with some of the various alternate paths sketched out on paper. I then took this and set about constructing the first scenario in Inform. Despite the program's user-friendly syntax, I am still confused as to how to get certain things done. So, I am attempting to dig through the documentation in order to figure out what I am doing wrong and what I could do right.
It is also pretty interesting to see how things never turn out as one planned them. I have already changed about three major plot points just by starting to create the first scenario.
Will probably try and finish the first set of areas, then will see whether I can come up with some puzzles. I realised that my game was going to become a simple choose-your-own-adventure type deal, but I wasn't sure whether that would be enough.
The world I am creating is heavily dependent on mood and obfuscation and I think that having a more interactive environment in which the player can communicate with it will make it a lot stronger.
Labels:
electric ghost,
game development,
IF,
inform,
interactive fiction
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