Saturday, December 13, 2008

KILL BILL: Memoirs of the Dead.



We made it to the roof. Francis, Louis, Zoey and I. Only two weeks had passed since the infection and the streets were already littered with the filth of flesh hungry corpses. But we’d noticed something else…the damn critters were mutating, a breed of new horrors awaited us and it wasn’t going to be easy getting where we needed to go. We loaded up our weapons…shotguns and ammo, steeled our hands and prepared to make our descent down into the decadent stench of decaying flesh waiting for us in the belly of a newfound hell (The building). Francis (Tunji) and Louis (Wale) were new to this game; a couple of trigger happy Halo junkies, they had absolutely no idea what fate (The game director) had in store for us. But I did. Zoey (Michael) and I were there at the beginning. I took lead, pulled open the door…a couple of stragglers bumped around at the bottom of the stairs…easy enough. We made our way down the staircase and peered round the corner. A couple a more stragglers jumped at us out of nowhere, nearly scaring the guns (gamepads) out of our hands. The newcomers were proving to be effective, but it wasn’t long before I realized we were going to be in serious trouble. The rule is simple…survive together…or die! Separate…and you’re as good as dead eyes. A lesson we would all come to learn the hard way. The Horde came at us! Panic set in and our fingers pressed down at lightning speed on our triggers. Blood spluttered into the air, bits of rancid flesh exploding all around us, undead after on undead, falling at our feet. A Hunter jumped on Louis as a Smoker grabbed a hold of Zoey; I ran after her and put a bullet in the rotten bastards decaying brain. Francis knocked the Hunter off Louis before emptying a load of shotgun shells in its belly. A few blocks down and someone accidentally set off a car alarm…if it wasn’t an accident, I woulda had to put that puppy down myself. The sound of the alarm drew every flesh eating vermin for two blocks to us in frantic flesh feeding frenzy. We survived…but the damage was done. I watched Zoey and Francis limp for the next few blocks to the safe house. We all got it bad…no one wanted to die; no one wanted to be left behind. We made it to the safe house and patched ourselves up. Finally! A real man’s weapon…M16’s, the best gaddamn friend a soldier ever had, not as good as an AK in my books, but still one hell of a gun. Our new weapons cut through the horde like a hot knife through butter…but the journey was getting more and more difficult as we got closer to Mercy hospital. Smokers came at us out of every corner; Boomers caused us no end of trouble with putrid vomit that brought the horde down on us in unending droves; Hunters pounced on us, tearing at our flesh with talon-like fingers as Tanks smashed us into the floor in depraved rage. Frantic auto-machine gun fire and a well placed pipe bomb saved our butts from certain death more than once. And then…there were those blasted Witches. Each time, we barely survived…paying in full for our negligence of the one unspoken rule…“Stay together…or die.” We struggled our way to the end, to the very top of Mercy hospital. All that was left now was for us to make the call and the chopper would be on its way to rescue us. All the blood and sweat, stench of rotten corpses, broken bones…soon we would be rescued and finally rewarded with a respite from this hellish world. Soon this old dog could breathe a deep sigh and give his tired old bones a well deserved rest. It had been a hard campaign. I looked towards Zoey…she’d been with me through it all…from the very beginning. We’d watched each other’s backs, fought through seemingly impossible masses of zombified flesh eaters, together. I couldn’t even count the number of times I’d saved her ass, but she’d saved me too on occasion and in this old dog’s books, that made us even. But it also made us comrades.

So we loaded up our guns, split into pairs of two and put our backs to the walls at the top and bottom of the stairwell, which ran up the back of the fortified building which was across from the helipad…and made the call. The Horde came in their numbers. Numbers of Hunters, numbers of Boomers, numbers of Smokers. Our strategy worked well, it was easy enough to defend ourselves against the undead knocking down our doors in the narrow space of the stairwell. That is…until the Tanks came into play. Half a ton of mutated rage-pumped human flesh knocked Louis into the ground like one of those steroid-junkie wrestlers beating down a three foot midget. I emptied three clips into the beast before it finally keeled over. And just then…I heard it…the sweetest words I’d ever heard…the sound of Zoey shouting out…“The chopper’s here!” and as luck would have it, the way was clear. We made a run for it, Zoey tagging close behind me, both assuming that Francis (Tunji) and Louis (Wale) would be following close behind us, watching each other’s backs. We were almost there, just a few more feet to safety, a few more steps to the chopper and we'd be safe. As I put my foot down on the ramp leading up to the helipad, I felt a strange tug and suddenly found myself flying backwards. A Smoker had gotten a hold of me…I cried out to Zoey as the Smoker’s wormlike tongue pulled me passed her. The abject horror I should have felt at being pulled into the jaws of certain death was replaced by bewilderment and the morbid realization of what was happening in front of me. With imminent rescue looming before her, Zoey (Michael) didn’t even look back. Not even a glance. The Smoker dragged me away, pulling me up alongside another one of my comrades, who was being mauled to death by a Hunter. Out of the corner of my eyes I could see it was Francis (Tunji), “Ambushed…” I guessed, as he was making his way out of the fortified building. In the distance I saw Zoey, as she finally made it to the safety of the chopper. Out of the corner of my eye, I saw Louis (Wale) fighting off straggling undead as he made his way up the ramp to the chopper. It was then that I knew it was over; and as the horde came streaming towards me- the hunger for flesh evident in their blood red eyes- I looked to my side, but Louis was already dead. “Damn!” I thought. “…Should have had that last smoke.”
We had both been abandoned…both been betrayed by people we trusted, both been Left 4 dead. Sigh, but then, who was I to say I wouldn’t have done the same thing. As the chopper took off, a line from a gritty movie I once watched flashed across my mind....the words seeming wiser now than they had the first time I heard them: “An old man dies...a young girl lives….”
“…Fair trade.”
Well, Yegwa asked me to do a write up on the multi-player session that we had a couple of days ago on the Valve developed zombie shooter, so...here it is (above I mean). I couldn't think of any other way to do it really, that wasn't going to be considerably longer than this. And while I am no Stephen King, I think I did a pretty decent job translating the events of the gaming session . As long as you get the idea and realize that on that particular day in question, I discovered why the game developers chose to call the- brilliantly put together- action horror shooter...LEFT 4 DEAD! Mostly thanks to my backstabbing friend Michael(Zoey)...who I wouldn't want to be caught in a real life Zombie apocalypse with, I can tell you. BUT IT WAS LOADS OF FUN!!!

Friday, December 12, 2008

Game Development Blog

This is just a quick post to let those that are interested that I just started a game development site.

Hoping to gather like-minded individuals who are fresh to game development to join in on discussing game design and posting up their dev diaries on the forum (which I haven't set up yet, but will probably do so by tomorrow).

I am hoping that constant peer review and feedback will encourage us wannabe designers to finish something, even if it is absolute rubbish. To that effect there will be design and development competitions as well as links to the same on other websites. Maybe we too can become a game development collective.

You can check it out at http://somekillgiants.com/mag

L4D Multiplayer

Before I get into a summary of the multiplayer fun we had playing Left 4 Dead over system link, let me make a correction. Yesterday I said that Niyi cries for help as a hunter gouges out his insides. Well, he was actually gasping for breath as a Smoker constricted his windpipe.

With that out of the way...


So, Monday and Tuesday were public holidays in Nigeria because of the Islamic Eid-el-Kabir. I decided to ask the guys if they would be willing to try out the multiplayer co-op in Left 4 Dead on Monday and then play the versus mode and then Halo 3 on Tuesday with a few more people. They said yes!

On Monday night we got together and settled down for some 4 player action, only for El Cij to abandon us because he couldn't find his way out of Cyrodiil back to the real world. We forgive him, but only just. So, Niyi, Michael and I got started and began going through the 'No Mercy' campaign on Normal difficulty.

We actually did pretty well. No one ever died, we stuck together and proved to be a proper Spartan fighting unit, but instead of spears, we had automatic shotguns and assault rifles spitting hot lead. I was even beginning to fear that maybe it was too easy, but the escape from the roof of the hospital proved me wrong.

We wiped out 5 times in our attempt to escape, until I suggested that maybe we try and camp out in the stairwell of the communications room. This worked out very well for us and we took out every zombie that dared show its face including two tanks. Unfortunately, once the helicopter arrived, only three of us made it out with Michael getting stomped by zombies on the way to the helicopter. By the time we realised, the pilot had lifted off, leaving us with a cinematic view of a horde of zombies fighting over Mike's corpse.

Ah well.

What was really cool though, was the times that we didn't make it. It really was like watching a movie. Like when Michael and I would have died and we would watch Niyi fighting with everything he had (and he was using Bill as his character so it made it look even better) with the AI controlling Francis in support. One time, Niyi actually even thought he was dead when he was incapacitated by zombies so he came into the room we were in watching our screen. We then saw Francis shooting zombies off him with the precision of a machine and struggling to get Niyi back on his feet. Michael and I shouted at him to go back to his pad, he still had a chance!

Watching from our own screens we saw him shooting with dual pistols at the horde, giving Francis support until he could get up. Unfortunately, they got seperated by the horde, and that just resulted in them becoming zombie snacks.

It was really cool, and although we tried playing through the Dead Air campaign not long after we finished No Mercy, by the time people were running into walls because they were falling asleep at the controllers, we decided it was time for bed.

The game is really awesome in multiplayer and I can imagine it would have been even more so if Siji hadn't sold us out for the Dark Brotherhood. Sometimes it felt like it would really get too easy once we all got used to the game, but the AI Director really gave us some good scares and paced the levels pretty well. Oh, and we got to burn two witches which was cool. It is also possible the reason it felt like it was too easy was because of how uber Francis was at taking out the specials.

The second day was even more interesting, but I think I will get Niyi to write about that as he was the one playing, I just observed from time-to-time...and laughed a lot.

Design Tour Series


Design Tour - Knytt Stories from David Rosen on Vimeo.

David rosen, developer of indie title Lugaru and its sequel Overgrowth has started a series of videos dicussing the design strengths of various indie games. The one above is from Nifflas' Knytt Stories which is an excellent exploration-based platformer that comes with its own level editor allowing for the creation of ones own levels and an easy way to load third-party levels.

The previous one he did was on the physics puzzler World of Goo which is available on the PC, Mac and Wiiware.

He sounds a bit like Stephen Hawking which I actually find kind of cool and funny at the same time, but he does a good analysis so have a look at the one embedded above and you can see the previous one here.

Thursday, December 11, 2008

So beautiful I could cry


Nuevos mapas para Mirror´s Edge from Electronic Arts on Vimeo.

Now I have to get Mirror's Edge if only so that I can jump around a world that looks like that. Who says videogames need stories and plot and characterisation and voice acting and script writers and enemies and ludonarrative dissonance and asynchronous psychosomatic game mechanics? What they need is more blocks floating in space. That can be shot at or jumped on/off. Maybe even both...

Give us a world to move around in, a score to beat and the tools to do it. Like Mario Sunshine's abstract levels done by an artist exhibiting at the Tate Modern.

Thanks for pointing this out to me Wale!

Post Xmas Glut Reading

The end-of-year gaming glut has come and hopefully is done with for yet another year, but it also means that the gaming blogosphere in general has settled down and started writing about other things not related to any of the games that have come out recently or at least thoughts on these games without all the hype associated with their releases. Obviously Some Kill Giants is not part of this trend as I have a mega Left 4 Dead post coming up from our experiences with four-player co-op and unfortunately only four-player versus, which WILL be filled with hype, but I digress.

Anyway, been hitting up the ol' Google Reader and going through some of my feeds that I have neglected and I have unearthed some serious gems.


First up is a post by Jim Rossignol on rockpapershotgun on the PC gaming scene in Korea and how it has literally made the country like no other place on Earth in terms of gaming and player culture. It has always fascinated me that they have been able to take computer gaming to the next level and have it as a cultural institution in its own right. I guess the equivalent in America for example would be...uh...er...reality TV stars? Uh...yeah. Anyway, go read the article, it is quite awesome and makes me think that my mad idea to make a nationwide Nigerian gaming intranet for high-speed gaming would be a great idea!

Secondly, over on Ludus Novus, Gregory Weir talks about games that are from parallel dimensions where gaming technology evolved along different lines. I wish I lived in the one where games like Odin Sphere were the norm instead of the exception. He also provides a link to a modern Mode 7 game and coins a new term that I really, really want to see gain traction - pixelpunk. Cool eh? I am sure that you want to see it gain traction too. Let us push it out there and make more games that fit the description.


Cactus, who I have written about before on here made a list of games that he hadn't finished developing, but were playable. The ideas behind them are awesome and messed up as always. You should check out the link if you are tired of high end gaming and looking for something interesting.  The rate he comes up with and discards ideas is quite frankly oppressive!

I think that should be enough for now. Need to go finish working on that L4D multiplayer article. I can give you a text-based trailer though.

Two people die a lot and get incapacitated even more! An example is made of traditional FPS players. Two make a run for the helicopter on the roof, Niyi cries for help as a hunter gouges out his insides. About 100 litres of Boomer vomit was spilled. A witch shrieks and burns as the world goes black and white. Left 4 Dead.

Wednesday, December 10, 2008

Podcast Problem

It just came to my attention that the podcast that's online was not the complete version of the recording at all. You can all blame our crappy internet connection for that as it looks like it cut out about 7-8MB worth of info from the mp3.

Apologies to all those who streamed the podcast or downloaded the low quality version, it should be fixed now.