Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Thursday, January 8, 2009

Aaaaand we're back!

And so we enter another year. 2009 seems to have started off pretty hectic around here, hence the late new year post, and I am kinda liking that.
Gaming-wise, we have Killzone 2, Street Fighter 4 and Resident Evil 5 on the imminent horizon filling up February and March rather nicely, and there are loads of new indie games that were released over the holidays and are also due in the next three months so there will surely be loads to talk about.
I spent the initial part of the holidays playing and loving Mirror's Edge. I finished the main campaign AND got the test of faith achievement on my first playthrough so I don not understand what all the fuss is about the game being too annoying or broken or hard. Yes, I died a hell of a lot, but once you get into it, it is certainly one of the freshest experiences I had in the whole of 2008. The time trials are definitely going to keep me busy and I am already trying to sort out a way to get cash on PSN so I can purchase the DLC later this month.
I also got Little Big Planet for Christmas from my mum. This is another game that I do not understand the lack of sales for. I haven't even started using the level editor, and I can already say that it is a classic platformer. Yes, the jumping is floaty. Yes, the physics system takes some getting used to, but what is wrong with that? The Metroid Prime series had an unconventional control system, but once it was learned it was highly intuitive and worked perfectly for what it was. You can't jump in Bionic Commando: Rearmed. I am sure I can think of loads of games with unconventional control schemes and/or ways of interacting with the world and a lot of them are great games. I think we should stop insisting that every game perform the way we expect it to and approach them all with a blank slate ready to learn what the game has to teach us about exploring its world. One should not be surprised to encounter an FPS that controls exactly like a 2d side-scrolling platformer. As long as it works for what it wants to accomplish, sweet!
Anyway, I also played a bit of Dragon Quest IV on the DS(which is really awesome by-the-way, the first JRPG in a while I have enjoyed playing) and Bionic Commando: Rearmed on the X360. 
All-in-all, I think I spent the holidays in the company of some pretty sweet games. 
This year we are looking at expanding the blog, first with the move to wordpress and its own domain, and then by organising a gaming meet here in Lagos! I am still working out the details of venue and so on, but I am aiming for March 2009. There will be loads of competitive gaming in the forms of Halo 3, SFIV, some football for those that want it (yech!), and maybe even some racing! I also plan to have some PC systems here and there with repositories of indie, abandonware and other freeware games for people to get a hold of and maybe even some exhibition games by those still heavily into competition here. It will be great!
I also met up with a guy at an anime meet (Yes, there was an anime meet in Lagos! Crazy!) who knows the guys behind LaKraft entertainment. They organised the Nigerian group that was hoping to go for the World Cyber Games that I wrote about last year. My plan is to get in touch with them and we will see whether we can get something going together.
In other news, my first game is coming along nicely, and I should be able to have an alpha version in about one or two weeks time depending on how work goes.
I also want to ask for more interaction from you, our wonderful readers and subscribers. SKG is about building up the Nigerian gaming community, and yet, I barely hear from any of you. So, speak up. Oh! And in case you were trying to escape, the same goes for our foreign readers as well. We know who you are. :-)
Well, a happy new year again to everyone. 2009 is going to rock!

Tuesday, October 21, 2008

Immortal Defense 1.1

Just got an email this morning from rinkuhero, developer of one of my fave games this year, Immortal Defense. Version 1.1 is out and available for download. Since he probably has sent out emails to all the people that bought it, this is more a reminder to those who haven't picked it up yet to go ahead and do so!

The company he uses to process his payments take Nigerian credit cards (or at least Access Bank ones) and gave me no trouble at all, so I cannot recommend it enough. $20 is nothing compared to how much we spend on games here so support one of the people who is actually doing the things so many are only talking about in terms of immersive and artistic videogames.

You can download a demo here.

Tuesday, September 2, 2008

World Cyber Games Championships...

And Nigeria is participating! How this flew under my radar I have no idea. I think I remember reading about a competition, but since it didn't involve any games I play or am interested in, I just didn't pay too much attention. Guessing that that is what it was.

I am quite pleased at this development, although I wonder how well we will actually do given our track record for assuming we are GREAT at something only to find out that we are only wonderful relative to the others around our neighbourhood. Will still be an interesting experience however. Wish I had the time/excess funds to go to Germany as my visa is still valid.

According to the official Nigerian World Cyber Games (Wow! I don't believe I just typed that) website, the games available for representation by us are - Need for Speed, Age of Empires, Warcraft and Fifa 08. If I had seen anything on Halo 2/3, I might have actually considered going on a training regime with a team in order to see about participating. Even if we get our asses handed to us over there (which is most likely), it would have been very fun.

Thursday, July 3, 2008

IGF 2009 Competition

Just to let everyone know that the Independent Games Festival 2009 Competition has started receiving entries. I am going to try and get something together (maybe!) in time for the competition.

I am currently working on an IF project tentatively titled 'Phantom'. If that goes well, I might delve into game maker and see whether I cannot make a spin-off of the universe I am building in that.

Here's some of the more important information regarding the competition taken right off their website.

Submissions to the competition are now open to all independent game developers; important dates for IGF 2009 are as follows:

July 1st, 2008 - Submissions are Open
November 1st, 2008 - Submission Deadline, Main Competition
November 15th, 2008 - Submission Deadline, Student Competition
January 5th, 2009 - Finalists Announced, Main Competition
January 19th, 2009 - Finalists Announced, Student Competition
March 23rd-27th, 2009 - Game Developer’s Conference 2009
March 25th-27th, 2009 - IGF Pavilion @ GDC
March 25th, 2009 - IGF 2009 Awards Ceremony


For a complete list of IGF 2008 event information, please visit the official Independent Games Festival website.

If you think you might enter, say something in the comments.