Monday, November 17, 2008
Some Kill Giants' GiN podcast
Of course, this was thanks to our great guests and my co-host, all I did was shout a lot and sound overly excitable...
*sigh
Well, I can promise that the next one will be even better. Working on editing and cleaning up the sound over the next couple of days so do look forward to it by this weekend or maybe even earlier!
We discussed whether or not we were finishing our games, super mario world, veered into difficulty in gaming just a bit and what we were playing and looking forward to.
We aim to keep improving as this episode is by no means perfect. Your feedback would be invaluable to us, and if you have anything you would be interested in having us talk about, let us know in the comments.
Thanks again to everyone who participated in the podcast. Mike Majic, El Cij, Wale and Niyi. It wouldn't have worked without you guys.
Saturday, November 15, 2008
For Answer
I got it recently for the ps3 when I went into Mega Plaza to see what the new games they had were. I wasn't planning on getting anything, but when I saw the case I couldn't resist.
I have been playing the game in small bursts over the past couple of nights and I finally came up against the signature NEXT (that's what they call the mecha in the game), White Glint. I was given a wing man to go up against it and had a blast.
The first three times I tried the mission I failed miserably, surviving up until the point when the lynx (the pilots of NEXTs) with me is killed.
But, once I got my head around the way I had to compensate for my craft against the white glint, I had a great fight and took him out in record time!
When I checked online I found out that there is speculation that the pilot of the white glint is supposed to be the player from the previous game - armored core 4.
Anyway, the fight inspired me to write about it and use it to experiment with a way of writing about videogames that is a bit more visceral (get ready to see more of that once I get my hands on left 4 dead, albeit not in-character).
I added a bit too many embellishments I think, and I will probably be focusing more on what 'I' felt as opposed to what the game character would have felt, but I am happy with it I guess. Let me know what you think.
Well, I haven't finished the game yet, but I am definitely having a blast and enjoying being a lynx for an hour or two at night. If you enjoy mecha games and are not bothered by slightly complex control schemes, this should be up your alley! It is also available on the xbox 360.
Sent from my BlackBerry wireless device
The Glint In My Eye
Initially, the White Glint focused almost exclusively on Otsdarva, throwing a few missiles and shots my way whenever I got too involved in their dance.
Sunday, November 9, 2008
Grim Fandango Design Document Released

Mobile Phone Game Development

I realise that I haven't made that many game development-related posts in a while so here's one.

Friday, November 7, 2008
Online Gaming in Nigeria
The List -
1. Lusternia (or anything else by Iron Realms ). Lusternia is a text-based MUD (multi user dungeon) that is part of a group of text-based games from a company called Iron Realms. They are known for creating games of quite a bit of depth with rewarding gameplay and social systems. Wait! Come back! Just because there are no graphics does not mean that it is not fun! Honest, I promise!
2. Dofus . Dofus is a graphical mmorpg (massively multiplayer online roleplaying game) made by a French company called Ankama Games. It was built completely in Flash and is quite beautiful. The reason I put it here is that the combat is turn-based and so is not explicitly dependent on quick inputs and the client itself is quite lightweight at 150MB compared to the monsters of World of Warcraft or Final Fantasy XI which are both close to or above 1GB. I did download and try out this game but didn't get very far in it. There is a block on the amount of content you can access if you don't pay a subscription, but I will check and see if they accept Nigerian credit cards. They are also working on another game called Wakfu which is based in the same universe, as well as a TV series.
3. Kingdom of Loathing . Kingdom of Loathing is a browser-based morpg (multiplayer roleplaying game) run by Asymmetric Publications. This is a very funny game typified by its use of stick figures and humorous writing. You take on the role of an adventurer, just like in the previous games mentioned here, and you fight monsters and get treasure all while cracking up at the silly writing and situations. You are allocated a set amount of adventures a day which can be augmented by various items with the number being reset at 2pm GMT. Each adventure allows you to battle a monster or do some other activities. This helps limit your play time as one can only do so much in any given day and can be of huge benefit to those who might get addicted and not do any work at all.
4. Trackmania Nations Forever . Okay, though not strictly an online gaming experience, it is enhanced tremendously by having other players to compete with, either by racing directly against them, or indirectly by trying to beat their lap and track times. It's hiscore table is collated from all over the world allowing you to play offline and do time trials and then upload your scores and see how you did.
Oh, did I mention that it had a track editor allowing you to create awesome, zany tracks for both you and your friends to try out?
5. Evernight: The Reign of Darkness . I actually used to play this a couple of years back and I am quite pleased that it is still available to play and going strong. It is a browser based turn-based strategy game where you take control of an army/nation and proceed to battle/negotiate with other players for supremacy. Every day you are given a set number of turns in which to accomplish various things. You get one turn every ten minutes and you can make a move as often as that or even once a week if you prefer and all from the comfort of your browser window!
Definitely give this a try.
That's it for now. I will probably be adding to this list in the coming months and of course, if you have any suggestions do leave them in the comments section.
Monday, November 3, 2008
GTA IV.
GRAND THEFT AUTO.
I’ll be honest and admit that the gratuitous violence of the GTA series was all that intrigued me about the earlier titles in the Rockstar Game series. At the time, Vice City was vastly different from the games I was used to, and was one of the first games on the new age series of game consoles- that emerged at the time of its release- that I actually played. I’ll also admit that I never really got into the earlier games (Grand Theft Auto and Grand Theft Auto II), not up until the release of GTA III. But, even then there was just something about the game that put me off. Now, I liked the fact that the sandbox styled game allowed you to roam freely around the city and basically steal any car you wanted or shoot anyone whose face you didn’t like (and no, I’m not psychotic.), but I have always been a more story-orientated gamer. Sure, game play matters, but there was always something about the flow of the game, like for instance in the case of Vice City and San Andreas, that made it so that I eventually found myself lost on unending stints of maniacal gun blasting and havoc wreaking rampages, rather than bothering with the progression of the game’s storyline. It was even worse (for me) with the San Andreas version of the game, as the game developers (Rockstar North.) added a sort of leveling system, where your character's skill with weapons and piloting certain vehicles, only improved the more you used them. Naturally, rampaging and havoc wreaking was one of the fastest and more fun ways of doing this, and so led to endless hours of car chases, Rambo styled massacres and needless explosions. All good and fun, I know.
But then, came GTA IV and I finally figured out what- in my opinion- the series was sorely lacking. Now, I know that in many circles, GTA IV is still basically considered to be a “shooter”, but for me, the latest installment in the Grand Theft Auto series is closer to the ultimate modern day RPG, and probably the only one of its kind. Don’t get me wrong, I’m not saying it’s the best Role Playing Game in recent times or that it 's even an actual RPG, but only that, no other game comes even close to putting you in the shoes of a modern day (and highly believable) personality like the immigrant, former Ukrainian military man turned criminal, named Niko Bellic, who along with his trouble prone cousin Roman and the host of colorful and memorable characters you meet throughout the span of the game, immerse you in a world of drugs, alcohol, sex and gun tooting violence. Even in spite of the fact that GTA IV's game environment is the smallest in scale of all in the GTA series, the depth and detail is far superior to any of the others, owing in no small amount to the power of the consoles it was made for, I know. But the brilliant design of the mini games within GTA IV’s environment, means that players can take a break from the often dangerous criminal life of Niko Bellic and simply hang out with a friend, playing pool or bowling or have a night out at a strip club or even getting shitfaced with your cousin Roman, all the while, trying not to get caught by the cops for drinking and driving. Or you may even decide to take a leisurely cab ride around town and listen to a host of radio shows and music stations, one of which is hosted by Nigeria’s very own Femi Kuti. Or Journey to the top of a replica Empire State building (If you can find it, that is) and take a bird’s eye view of the breathtaking scope and detail of Liberty City, or go on a boat cruise or helicopter ride with your steroid junky friend Bruce, or you could simply have a quiet night in, watching a number of hilarious T.V shows on the tube. There are a host of hidden missions too, like killing the 200 or so pigeons randomly placed throughout the city, or finding the heart of the city- which is an actual heart by the way- or even finding friends around the city who send you on bonus missions. The truth is, in many ways, GTA IV is almost flawless, with brilliantly witty- even if sometimes explicit- dialogue.
Like the other games in the series, your actions often decide the path your character will follow, but unlike the other games, I found the story of Niko Bellic, an infectious enough one for me to play the damn thing all over again, just so I could find out what would happen if I made different choices from the one’s I made the first time.







